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mortal-maze-the-game/enemies/walker/walker.tscn
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[gd_scene load_steps=4 format=3]
[ext_resource type="Script" path="res://enemies/walker/walker.gd" id="1_walker"]
[sub_resource type="RectangleShape2D" id="BodyShape"]
size = Vector2(42, 78)
[sub_resource type="RectangleShape2D" id="AttackShape"]
size = Vector2(50, 60)
[node name="Walker" type="CharacterBody2D"]
collision_layer = 4
collision_mask = 1
script = ExtResource("1_walker")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 0)
shape = SubResource("BodyShape")
[node name="Hurtbox" type="Area2D" parent="."]
collision_layer = 16
collision_mask = 0
monitoring = false
monitorable = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hurtbox"]
shape = SubResource("BodyShape")
[node name="AttackHitbox" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 8
monitoring = true
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="AttackHitbox"]
shape = SubResource("AttackShape")
[node name="FloorProbe" type="RayCast2D" parent="."]
position = Vector2(24, 34)
target_position = Vector2(0, 34)
collision_mask = 1
enabled = true
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
rect = Rect2(-32, -48, 64, 96)