[gd_scene load_steps=6 format=3] [ext_resource type="Texture2D" uid="uid://jmadeu351yh6" path="res://assets/photo_5837080277660930029_w.jpg" id="1_background"] [ext_resource type="PackedScene" path="res://player/player.tscn" id="2_player"] [ext_resource type="PackedScene" path="res://enemies/walker/walker.tscn" id="3_walker"] [sub_resource type="RectangleShape2D" id="FloorShape"] size = Vector2(1171, 20) [sub_resource type="RectangleShape2D" id="WallShape"] size = Vector2(136, 156) [node name="CombatTest" type="Node2D"] [node name="Background" type="Sprite2D" parent="."] position = Vector2(576, 324) scale = Vector2(0.8181818, 0.84374994) texture = ExtResource("1_background") [node name="World" type="StaticBody2D" parent="."] collision_layer = 1 collision_mask = 0 [node name="Floor" type="CollisionShape2D" parent="World"] position = Vector2(585, 465) shape = SubResource("FloorShape") [node name="LeftWall" type="CollisionShape2D" parent="World"] position = Vector2(77, 361) shape = SubResource("WallShape") [node name="Player" parent="." instance=ExtResource("2_player")] position = Vector2(95, 215) [node name="Walker" parent="." instance=ExtResource("3_walker")] position = Vector2(650, 390) [node name="DebugInfo" type="Label" parent="."] offset_left = 16.0 offset_top = 14.0 offset_right = 560.0 offset_bottom = 64.0 theme_override_colors/font_color = Color(1, 1, 1, 1) theme_override_colors/font_shadow_color = Color(0, 0, 0, 0.9) theme_override_constants/shadow_offset_x = 2 theme_override_constants/shadow_offset_y = 2 text = "A / D: mover W: saltar J: atacar\nRojo = hurtboxes y zonas de ataque reales"