[gd_scene load_steps=4 format=3] [ext_resource type="Script" path="res://enemies/walker/walker.gd" id="1_walker"] [sub_resource type="RectangleShape2D" id="BodyShape"] size = Vector2(42, 78) [sub_resource type="RectangleShape2D" id="ContactShape"] size = Vector2(58, 88) [node name="Walker" type="CharacterBody2D"] collision_layer = 4 collision_mask = 1 script = ExtResource("1_walker") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(0, 0) shape = SubResource("BodyShape") [node name="Hurtbox" type="Area2D" parent="."] collision_layer = 16 collision_mask = 0 monitoring = false monitorable = true [node name="CollisionShape2D" type="CollisionShape2D" parent="Hurtbox"] shape = SubResource("BodyShape") [node name="ContactHitbox" type="Area2D" parent="."] collision_layer = 0 collision_mask = 8 monitoring = true monitorable = false [node name="CollisionShape2D" type="CollisionShape2D" parent="ContactHitbox"] shape = SubResource("ContactShape") [node name="FloorProbe" type="RayCast2D" parent="."] position = Vector2(24, 34) target_position = Vector2(0, 34) collision_mask = 1 enabled = true