Mejoras en el manejo del personaje, enemigo de pruebas
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@@ -5,8 +5,8 @@
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[sub_resource type="RectangleShape2D" id="BodyShape"]
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size = Vector2(42, 78)
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[sub_resource type="RectangleShape2D" id="ContactShape"]
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size = Vector2(58, 88)
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[sub_resource type="RectangleShape2D" id="AttackShape"]
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size = Vector2(50, 60)
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[node name="Walker" type="CharacterBody2D"]
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collision_layer = 4
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@@ -26,17 +26,20 @@ monitorable = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hurtbox"]
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shape = SubResource("BodyShape")
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[node name="ContactHitbox" type="Area2D" parent="."]
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[node name="AttackHitbox" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 8
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monitoring = true
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monitorable = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="ContactHitbox"]
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shape = SubResource("ContactShape")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="AttackHitbox"]
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shape = SubResource("AttackShape")
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[node name="FloorProbe" type="RayCast2D" parent="."]
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position = Vector2(24, 34)
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target_position = Vector2(0, 34)
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collision_mask = 1
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enabled = true
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
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rect = Rect2(-32, -48, 64, 96)
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