➕ADD: Personajes y enemigo de testeo
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@@ -0,0 +1,47 @@
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[gd_scene load_steps=6 format=3]
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[ext_resource type="Texture2D" uid="uid://jmadeu351yh6" path="res://assets/photo_5837080277660930029_w.jpg" id="1_background"]
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[ext_resource type="PackedScene" path="res://player/player.tscn" id="2_player"]
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[ext_resource type="PackedScene" path="res://enemies/walker/walker.tscn" id="3_walker"]
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[sub_resource type="RectangleShape2D" id="FloorShape"]
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size = Vector2(1171, 20)
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[sub_resource type="RectangleShape2D" id="WallShape"]
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size = Vector2(136, 156)
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[node name="CombatTest" type="Node2D"]
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[node name="Background" type="Sprite2D" parent="."]
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position = Vector2(576, 324)
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scale = Vector2(0.8181818, 0.84374994)
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texture = ExtResource("1_background")
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[node name="World" type="StaticBody2D" parent="."]
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collision_layer = 1
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collision_mask = 0
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[node name="Floor" type="CollisionShape2D" parent="World"]
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position = Vector2(585, 465)
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shape = SubResource("FloorShape")
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[node name="LeftWall" type="CollisionShape2D" parent="World"]
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position = Vector2(77, 361)
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shape = SubResource("WallShape")
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[node name="Player" parent="." instance=ExtResource("2_player")]
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position = Vector2(95, 215)
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[node name="Walker" parent="." instance=ExtResource("3_walker")]
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position = Vector2(650, 390)
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[node name="DebugInfo" type="Label" parent="."]
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offset_left = 16.0
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offset_top = 14.0
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offset_right = 560.0
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offset_bottom = 64.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_colors/font_shadow_color = Color(0, 0, 0, 0.9)
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theme_override_constants/shadow_offset_x = 2
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theme_override_constants/shadow_offset_y = 2
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text = "A / D: mover W: saltar J: atacar\nRojo = hurtboxes y zonas de ataque reales"
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