➕ADD: Personajes y enemigo de testeo
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@@ -1,272 +0,0 @@
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_facbu")
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}],
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"loop": 1,
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"name": &"walk",
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"speed": 5.0
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}]
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[node name="Player" type="CharacterBody2D" unique_id=309719231]
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script = ExtResource("1_seisg")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1243984711]
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position = Vector2(0.5, 5.5)
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shape = SubResource("RectangleShape2D_rcrqh")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=21110687]
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scale = Vector2(0.80251265, 0.8025128)
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sprite_frames = SubResource("SpriteFrames_741h5")
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animation = &"walk"
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frame_progress = 0.7021592
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speed_scale = 2.0
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[node name="Camera2D" type="Camera2D" parent="." unique_id=1765495955]
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scale = Vector2(0.5, 0.5)
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zoom = Vector2(2, 2)
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script = ExtResource("4_yi62x")
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@@ -1,14 +0,0 @@
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extends Camera2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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limit_left = 0
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limit_top = 0
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limit_right = 3000
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limit_bottom = 2000
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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@@ -1 +0,0 @@
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uid://kg3i7b0dj2p8
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